There are two methods for playing three-hand Gin Rummy in which two players are active and one is motionless in each hand. In another method, all three players may be lively in every hand.
First methodevery player cuts the deck. The player with the lowest card sits out the first hand; the player with the next deals. At the endof each hand, the loser goes out and the idle player takes his put. The score sheet should have three columns, since each associate plays for himself, and winning hands are credited to person scores.
The inactive player may not advise either of the lively players. The game ends when a player reaches 100 points or additional; after game and box bonuses have been added, each player pays the dissimilarity in scores to each player having a higher achieve. If one player is shut out, he pays an extra 100 points to the winner.
Each player draws a card; the high player is “in the box,” and the two others play as associates against him all through the game. The partner drawing the second-highest card deals the primary hand, and the other partner sits out but may ask on the play, with the active partner having the final choice. When the active partner loses a hand, the idle associate takes his position. One score is kept for the player in the box, another for the company; if the player in the box wins, he collects in full from each adversary. If the partners win, each collects in full from the player in the box.
All three players contribute. Each player draws a card. The player with the uppermost card deals and the player with the next-highest card sit on the dealer left. Ten cards are dealt to each of the three players. The player to the left of the dealer plays first; if he refuse the upcard, the player to his left may take it. Thereafter, each player in twist may draw either of his opponents’ previous discards, unless one of them has already been taken.
An person score is kept for each player. The winner of each hand scores the dissimilarity between his count and the joint counts of the other two players.
There is no weaken bonus; if the knocker is tied, the player who ties him wins the hand, and 20 points are deduct from the knocker’s achieve.
The additional two players may lay off cards only on the knocker’s hand, and only on the unique matched sets. For example: If the knocker has 9♥, 8, 7, and one adversary lays off 6♥ on it, the other adversary may not lay off 5♥. The bonus for going gin is 40 points. When only three cards stay in the stock and no one has knock, the hand ends in a draw, and there is no score.
The game ends when a player reaches 200 points, after which bonus are supplementary as in two-hand Gin Rummy, and each player pays the dissimilarity in scores to any player having a higher achieve.